Overview
Your character will strip in a pre-determined order, which never changes from game to game. The Wardrobe tab is where you define this order.Each layer of clothing contains extra information about that article that other players will react to - what it covers, how much it covers, etc.
This screen lists out the layers of clothing your character has, ordered in the same order that your character will remove them.
To begin, simply start filling out the first line of the grid with the first article that will be removed.Setting Layers
Strip order can be controlled using layers.- Adding a Layer: Start typing into the last row of the grid to add a new layer. There is technically no limit to the number of layers, but no existing character has more than 8, and the editor will really not appreciate trying to add more than that.
- Removing a Layer: Click the open space to the left of a layer and press Delete to remove it.
- Reordering a Layer: Use the up and down arrows to move a layer around in the strip order.
Be careful changing layers after you've already written dialogue.
Rearranging layers will also rearrange that layer's (stage's) dialogue. While you won't lose any lines (unless you delete a layer, of course), it can be a real pain to update dialogue to reflect the new strip order. If your character is already released, it will be a massive pain for any opponents targeting the old stripping layer. For this reason, many options in the Wardrobe tab are locked down once a character leaves testing. If you really want to change things, you will need to do it manually outside the editor.Layer Data
Each layer has a few relevant pieces of information.- Name (lowercase): What people in the game will call the article of clothing. This should be lowercase. The game will capitalize it automatically where necessary.
- Classification: Generic name of the clothing. This helps dialogue writers set more general conditions for their lines to play (ex. all kinds of panties and boxers are classified as underwear).
- Is Plural: Check this if the clothing is plural (ex. pants, socks, anything where one would say, "Your X are" instead of "Your X is"). This helps dialogue writers use proper grammar when reacting to your clothing.
- Type: How much the clothing covers. Stripping reactions are based on this type.
- extra: Accessories or other minor, non-clothing articles.
- minor: Clothing that covers some skin, but not much. Examples: outer jacket, socks, etc.
- major: Clothing that covers a lot of skin, usually revealing underwear. Examples: shirt, dress, pants, etc.
- important: Clothing that covers a vital body part (chest or genitals). Typically underwear.
- skip: Layer to be skipped in the game. Used only in alternate costumes with a lower number of layers than the character's default costume.
- Position: Where the clothing is located. This is both used for determining if an important layer is revealing a character's crotch or chest, and for advanced targeting such as a character recognizing if something was removed from the feet regardless of what that something is called.
- upper: Covers the character's chest
- lower: Covers the character's crotch
- other: Other options have no functional impact, but try to make them as accurate as possible for targeting purposes.