Dialogue Editor
- The "Respond to This" button now opens a dialogue editor in a popup, allowing you to more quickly go back to the first character after making a response.
- Support for persistent markers has been added. A persistent marker will last between games and even sessions. To check a persistent marker, use the "Persistent Marker" condition rather than "Said Marker".
- To reduce clutter in the line table, persistent markers, along with the old marker value and "per target" columns, have been placed underneath a dropdown button with a bookmark icon. This icon will appear solid for lines that use these options.
- For the same reason, the other settings that used to appear under the "Show advanced" checkbox now appear under a ... dropdown.
Data Analyzer
- Added some example queries.
- Added some more data points for epilogue unlock conditions.
Pose Maker
- Added a button to change the background color of the pose maker canvas, useful when working with light-colored sprites that blend in with the default background color.
General
- A "Recent" list has been added to Character and Skin searches.
- Marker data has been moved into editor.xml to consolidate non-game files. markers.xml will be deleted upon your next save.
- Tags now display only as the tag key rather than the user-friendly display name (e.g. blue_eyes instead of Blue [blue_eyes]).
- Added a section on the Create Sequence wizard to the "Pose Maker - Frame-by-Frame Animation" tutorial.
- Added support for "best" AI level, which is slightly better than good.
Bug Fixes
- Hidden cases now sort at the top.
- Hidden cases are no longer included in line counts.
- Fixed a crash when deleting a custom pose.
- Sprites hidden by markers can no longer be selected in the canvas.
- Fixed bug that would complain about failing to load characters when those characters are just empty folders.
- Fixed issue where unique lines in meta.xml were being underreported.
- Fixed issue where the first keystroke when changing text in a search field would clear the field but not add the key.