General
- A warning banner will display when viewing characters saved in later versions of the editor.
- Tag definitions have been moved into tag_dictionary.xml in the opponents folder. This will allow mods to update available tags without requiring a new editor release.
- Incomplete characters are now hidden by default. Which statuses to hide can be configured in the General tab of the Settings.
Dashboards
Added a selection box to the Source Material dashboard to include more groups to compare to. For instance, by default Florina shows Fire Emblem: Blazing Blade characters, but the selection box will allow showing all Fire Emblem characters.
Dialogue
- A "Prompt" category has been added when calling out situations. This is intended for lines where the character is asking the others a question, making a request, or otherwise soliticing feedback.
- Added Player > Distance to test the number of slots a character is away from yours.
- Added support for setting multiple markers on a single line along with additional mathematic operations (multiplying, dividing, modulo). Use the advanced markers button next to the marker field to open a table for setting more markers.
- "None" is now available as a speech bubble arrow direction.
Alternate Skins
- The status field is now visible.
Epilogues
- Added ability to set persistent markers when playing an epilogue, either after finishing a game, viewing from the gallery, or both.
Miscellaneous
- Added a "Goto Line" button in Spell Check to jump to the line with the mispelled word in the dialogue editor.
- Added Writer and Artist criteria to the Data Analzyer
Bug Fixes
- Creating a response to a "Selected" case will now create an "Opponent Selected" case rather than just "Selected."
- Responding to a case like (target: Florina, 0 masturbating, 0 finished) will now create a "must masturbate (self, first to do so)" response instead of "must masturbate (self)"
- Fixed the Delete button in the Wardrobe Editor. Previously it only allowed deleting layers on a released character when it should have been the opposite.
- The Response and Call Out buttons are now disabled for Finishing (Self) cases because no other character can say anything during these lines.
- The same thing applies to Hidden cases.
- Fixed issue where pating lines and overwriting existing ones would look like it overwrote them but didn't actually.
- Validator checks for "saying text" that never gets said again. Previously this only checked the pre-5.2 condition format. For performance reasons, these checks only run if the other character has been loaded in the editor during the session, however.
- Fixed issue where custom tags wouldn't be saved.
- Tweaked the wording of the "Last Place Loses Hand" recipe to clarify that it can happen even on that player's first loss.
- Fixed issue where importing a text file would strip away "Play Once" settings from cases.
- Disallowed entering positions other than "upper", "lower", or "both" for major and important clothing.
- Changed the color of the filled-in marker icon to make it more obvious when a line has marker data in dark themes.
- Empty list elements in xml files are now omitted.
- Fixed issue where setting a persistent marker would keep "persistent" checked for every marker visited subsequently.
- Improved template positioning of objects like belts when used in an emotion code.