Metadata
- Adds the option to add a name to the default costume.
Dialogue
- Adds "Not Tag" and "Tags (Advanced)" dialogue conditions.
- Adds a Reference Skin dropdown for stage conditions. This allows the user to choose which costume's clothing the Stage dropdowns show the names of, for easy reference when targeting alt costumes. Important: This doesn't do anything to the line itself. If you want a costume condition, you still need to add a Player: Costume test or a costume Tag filter.
- Adds the "@" operator for markers, which checks if a marker is in a given range.
- Adds a "Refresh Images" button, which refreshes the pose dropdown. Use this after adding new poses - previously this required restarting the CE entirely.
Costumes
- Allows costumes to skip layers by selecting the new clothing type "skip". Please consult more experienced users before trying to do this!
Pipelines
- Adds Arithmetic, Compare, Concatenate, and Substring nodes for advanced operations.
- Adds a row output to the Cell node which can be used as input for a Cell Reference or one of the above.
Configuration
- Adds the option to only show custom poses in the pose dropdown, useful for certain characters.
- Adds the option to show custom poses in the Dialogue tab's image preview as if certain markers were set.
Miscellaneous
- Adds support for KKL v105.5.
- Optimizes performance for importing multiple poses at once via the Pose Matrix.
Bug Fixes
- Allows invalid stages to be deselected, if they were somehow selected.
- Custom pose assets stored in subfolders now count towards the file size total.
- Cross-stage custom poses are now counted correctly in the pose count.
- Opponent Stripping cases now correctly use the "Losing X" grammar for stage conditions instead of "Lost X".
- Adding layers to the Wardrobe no longer generates placeholder generic lines, if the "Ensure cases have generic lines" option is switched off.