Overview

The Advanced tab contains some lesser used options when building a character.

Advanced Metadata

Nicknames

While the Label in the section above is what other characters call yours, nicknames are what other characters call yours when using the ~name~ variable. You can assign multiple nicknames to the same character, and the game will choose a random one each time it plays a line with ~name~.
If you want to assign one or more nicknames to the entire roster, use the second table. Characters with specific nicknames assigned will have priority over this global list.
Dynamic Nicknames
You can also nicknames to characters in the middle of the game by using a special per-target marker called nickname. To use this in dialogue, rather than ~name~, use ~marker.nickname~. The following example will cause your character to call the target of the line where this marker was set "Biggest Loser" for the remainder of the game.

Custom Text Formatting

For added expressiveness, it's possible to add custom text formatting to your speech bubbles via custom styles. The game includes a handful of prebuilt styles available for all characters to use, but it's also possible to add styles unique to your character. You can find this on your character's Advanced tab.

Style Usage

To enable custom formatting in dialogue, type the style name in curly brackets. To remove all custom formatting mid-line, use {!reset}. For instance, the line "This text is {b}bold{!reset} and {i}italicized{!reset}." will produce "This text is bold and italicized" when displayed in game.

Creating Styles

Click the + in this section to create a style. The very first style will be called "example" and will turn text blue. Additional styles will start out being called just "style". To edit a style, select it from the list.
To configure your style, click +Add to choose a property you want to modify (font, color, size, text effects, etc.). There is no limit to how many properties a single style modifies. For instance, you can use a single style to create small, bold, underlined green text.
Once the property has been added, fields appear for customizing it. The preview at the bottom updates immediately to give an idea how it would look in game.

Miscellaneous Properties

Custom styles are really just CSS behind the scenes. You can use the "Other" style property type to add arbitrary CSS properties to your style. Note that the preview in the editor uses IE11, which is missing some of the more modern CSS properties. Therefore, it's possible that some effects won't appear in the editor but will still show in game when using a modern browser.

Global Styles

The game has several common styles available to all characters already. These are used the same way as character-specific custom styles. Global styles include: