What is a Collectible?
Collectibles are basically SPNATI's trophy/achievement system. They provide goals to encourage the player to use a character they otherwise might not have. A collectible's status can also be used to condition dialogue, allowing your character to remember things that happened in previous games based on whether a collectible has been unlocked already.

Unlock conditions are very flexible. Example conditions could include:
- Play 5 games against Florina.
- Win a game against Florina.
- Witness Florina and Catria team up as the Underwear Knights.
Collectible Editor

Collectibles are configured in the Collectibles tab of a character's workspace.
- The left column is a list of all collectibles for the open character. Press the + to create a new collectible, or - to delete one.
- The middle column contains details about the selected collectible.
- The right column is a preview of the collectible's image that is viewable in game once it's been unlocked.
Collectible Details
- Id: The internal unique identifier for the collectible. Not visible to players.
- Title: This is the name of the collectible as it appears to players.
- Subtitle: This appears beneath the title in the game.
- Thumbnail: Icon that appears next to the collectible in the collectibles list in game after it has been unlocked.
- Image: An image of the collectible. For example, Monika gives out a poem and this is a picture of the poem on a paper.
- Text: When viewing the collectible, this is the flavor text that accompanies it. You can use plain text or HTML markup.
- Counter: By specifying a value over 0, the game will display a progress bar with the collectible indicating the progress towards unlocking it. This is used for collectibles that have requirements such as "play X times."
- Unlock Hint: This displays when viewing a collectible that has not been unlocked yet.
- Secret: If checked, then until the collectible is unlocked, it will not appear in the game's list of collectibles at all.
- Hide Details: If checked, then until the collectible is unlocked, it will display in the game's list, but the title and subtitle will not be displayed.
Unlocking Collectibles
Collectibles are unlocked via dialogue. You can attach a collectible to a particular line of dialogue, and the collectible will either unlock or its progress meter will progress (or regress!) when the line is played.
Lines that modify a collectible have a colored trophy. Lines that do not touch collectibles have a gray trophy. To attach a collectible to the line, click the trophy.
- When first attaching a collectible, you will prompted to choose which collectible to attach. Only one collectible can be attached per line.
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Once a collectible has been chosen, you'll be taken to the setup screen.
- Collectible: You can change the collectible here, or clear it out to detach the collectible from the line.
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Effect: This controls what happens with the collectible when the line plays.
- Unlock: The collectible is unlocked immediately.
- Decrement: The collectible's progress is decreased by the given amount.
- Increment: The collectible's progress is increased by the given amount. Once it reaches the collectible's counter value, the collectible will unlock.
- Set: The collectible's progress is set to a specific value.
- If the collectible has no counter, then only the unlock option will be enabled.